Paint VR from Coskami Games aims to bring a 3D painting experience to Daydream. While you might be familiar with Google's Tilt Brush, a powerful 3D painting tool that works best on high-end headsets like the Vive, Paint VR is specifically designed for more entry-level VR systems. This makes it an exciting option for those who want to explore 3D art without the need for expensive hardware. The app is built with simplicity in mind, making it accessible to all users, regardless of their artistic background. While professional artists may have some criticisms about its features, this review focuses on the experience from a casual user's perspective. The interface is straightforward, featuring a standard color wheel and basic brush options. The combination of drawing and line modes adds flexibility, and special brushes like the grass brush allow for more detailed creations. However, the overall feel of the app is reminiscent of early 2000s software—simple, almost like a demo rather than a fully-featured application. One major issue is the lack of a proper save function. At the moment, the only way to keep your work is by taking screenshots, which is far from ideal. A real file-saving system would make this tool much more useful for anyone serious about creating digital artwork. Controlling your movements in Paint VR can be frustrating. Using the Daydream controller is limited since you only have one hand to work with. Moving along the Y-axis using the touchpad is possible, but the lack of smooth acceleration makes fine control difficult. Drawing straight lines is especially challenging due to the inaccuracy of the system. On the other hand, moving left or right on the X-axis and rotating objects are smoother experiences. To rotate, you simply press and hold the touchpad to pan, then turn your head to twist the object—this part feels more natural. There’s room for improvement, and I hope future updates will refine these controls to make the experience more intuitive and precise. Two main issues stand out when using the brush in Paint VR. First, the brush itself doesn’t align well with the Daydream controller in terms of size and angle, making it hard to know where the brush will appear. It would be helpful if the brush were treated more like a light pointer, similar to how a laser works in some VR apps, so you can easily see where you're painting. The second problem is the method of painting. You have to hold down the touchpad to draw, which requires a lot of precision. I found it difficult to maintain steady control, especially when moving along the Y-axis. Holding the touchpad causes my hand to shake, resulting in long, uneven lines. Moving slowly helps, but it leads to inconsistent strokes. I’m not sure what the perfect solution is—maybe a side button or a trigger? Whatever the developers decide, I hope they implement it soon. I don’t want to come off as completely disappointed with Paint VR. I think it’s a promising first attempt, even if it’s not yet polished. The controller feels heavy, and the brush selection is limited, but it’s still a great starting point. As an artist, I believe the available tools are enough to begin creating something interesting. After all, some of the most amazing art has been made with minimal resources. So, does Paint VR at $4.99 justify bringing 3D painting to Daydream—and potentially to a wider audience? Unfortunately, I don’t think it does just yet. The interface is too basic, and the controls are awkward for producing truly impressive artwork. We all want to create something meaningful, and Paint VR hasn’t quite reached that level. But with time and updates, it could become a valuable tool for creative expression in VR. For Vivo Oca,Vivo Oca Sheet,Oca Sheet For Vivo Brand,Vivo X90 Oca Sheet Paper Dongguan Jili Electronic Technology Co., Ltd. , https://www.jlglassoca.com