Paint VR from Coskami Games aims to bring a 3D painting experience to Daydream. While you may already be familiar with Google’s Tilt Brush, a powerful 3D painting tool that works best on high-end headsets like the Vive, Paint VR is designed specifically for more entry-level VR systems. This makes it a promising option for those who want to explore 3D art without the need for expensive hardware. The app is built with simplicity in mind, making it accessible to anyone, regardless of their artistic background. While professional artists might find some features lacking or basic, this review is from a user's perspective rather than an expert critique. The interface is clean and straightforward, featuring a standard color wheel and simple brush options. It also offers two modes—drawing and line—that give users more creative freedom. Some brushes, like the grass brush, add depth and complexity to your work. Overall, Paint VR feels a bit like a throwback to early digital art tools, such as those found in Windows 98. It's very basic and almost resembles a demo rather than a fully-featured application. One major issue is the lack of a proper save function. Right now, the only way to preserve your work is through screenshots, which isn’t ideal for showcasing your creations. A native export feature would greatly enhance the user experience. Controlling movement in Paint VR can be quite challenging. Using the Daydream controller feels limited since you only have one hand to work with. Moving along the Y-axis via the touchpad is manageable, but fine-tuned control is tough to achieve. You won't be able to draw precise lines, which is a big downside for detailed work. On the other hand, moving along the X-axis and rotating objects feel smoother. To rotate, you press and hold the touchpad to pan, then turn your head to twist the object—this is surprisingly intuitive, though not perfect. I hope these issues will be addressed in future updates. The current version shows promise, but there's definitely room for improvement. One of the biggest challenges is the brush itself. It doesn’t align well with the Daydream controller in terms of size and angle, making it hard to know where the brush will appear. I wish the controller could act more like a light pointer, helping to precisely place the brush on the canvas. Another issue is the need to hold down the touchpad to paint. This requires a lot of precision, and I often found it difficult to maintain control, especially when moving along the Y-axis. My hand would shake, resulting in long, uncontrolled strokes. If I slowed down, the lines became uneven. I’m not sure what the best solution is—maybe adding a side button or a trigger? Whatever the developers decide, I hope they implement it soon. I don’t want to sound completely negative. Paint VR is still a great first attempt and brings a new kind of creativity to Daydream. While the brush selection is limited and the controller feels heavy, the space available for painting is large enough to get started. Many artists have created incredible pieces with minimal tools, so I believe some people could make amazing things with this app. It’s just not quite there yet. So, does Paint VR at $4.99 justify its price? At the moment, I think it’s a bit too early. The interface is too basic, the controls are clunky, and it’s not capable of producing truly stunning artwork. But I do see potential. With time, updates, and better controls, this could become a valuable tool for both casual users and aspiring artists. For now, it’s a fun experiment rather than a must-have. For Huawei Oca,Huawei Oca Sheet,Huawei Optical Clear Adhesive Glue,Huawei P60 Oca Sheet Paper Dongguan Jili Electronic Technology Co., Ltd. , https://www.jlglassoca.com